How to make Games on Unity 2D/3d
Its installation consist of multiple steps. It can be installed on Windows as well as MAC operating systems. Unity3D is not only used for making Android applications as well as iOS applications. But for iOS it requires XCODE to publish the applications and for Android applications it require Android API’s.
It is not only used for developing the games we can develop AR applications, VR applications, animations. If we consider to develop games we need a team who develop the game operation, design the UI of the game, design the levels for making the level based game or we can make running game or scrolling game, require animation artist ,character Modeler . They use different softwares for their corresponding task. Like Animation artist require Unity3D or MAYA, for character designing MAYA for 3D character or for 2D Adobe Photoshop or illustrator is required. Like this there are many softwares which are used to develop games like Constructor 2D etc.
As we all know kids as well as adults are very fond of games. As we see on daily basis too in metro, buses .people are engaged on their phones they were playing Candy Crush, Subway surfer ,temple run etc. So we can say it enhances their interest, mental development, frequent response as well as makes them decision maker. Like this they can develop their manual games too.
Now we consider the steps to develop games are :Firstly we install the unity on our system them we will adjust its UI as per our convenience because it consist of multiple windows like inspector window ,project window, Game Scene ,Main scene ,Console window, Hierarchy etc. In Hierarchy we’ll place the objects either 2D or 3D after selecting from tools. Suppose I place a cube selected from tools, the cube will be place in Hierarchy automatically we can change the transformations like position, rotation, scale and in inspector window we’ll see multiple properties which is applied on that cube we can edit those properties like I want to make a cube which behave like as a rigidbody we can add to the property rigidbody it will start behaving like a rigid object. So like this we can do any of the modifications whatever we want. Now I want to operate my character like jumping running it requires a script for behave like that so we will write a script in a Monodevelop software in any of them language like C# or javascript. Then we will attach that script on that object on which we want operation should be performed. And then we can check by playing from the play button whether that operation is being performed or not.